On Writing

How To Dialogue

Dialogue punctuation is something I really harp on about to my students, because there are a lot of rules in fiction, and you can break every single one of them if you have a good reason – except dialogue. Yeah, okay, I know there are some big-name authors out there who DO break the rules

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How To Build A World From The Ground Up Week 5: Hot and Cold, Wet and Dry

So, a while ago I started the map-building series as a backlash against All Those Authors that get it Wrong, and as an attempt to prevent that happening in the future. I’ve talked about the very fundamental stuff – the underlying structure of the world, the fun you can have with hotspots and volcanos –

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How To Build A World From The Ground Up Week 4: And Then It Exploded

I mentioned volcanos very briefly in the last post in this series in talking about where mountains are usually formed. Often, the volcanos appear where one plate is sliding under another, forcing the upper plate even up-er, and providing a weak spot for all that yummy magma and lava to come spewing out. Yay, fire

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How To Build A World From The Ground Up Week 3: Tall Pointy Things

To really understand how and why things work, it’s usually a pretty good idea to strip things back to their most basic level and build your way up from there. Maps are no different, if you want to get really serious. The world works in layers, and really good maps that Work will be designed

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How To Build A World From The Ground Up Week 2: Groundwork

I realise from the outset that a lot of people will decide that this post isn’t relevant to them. And maybe, to some extent, that’s true: not every writer needs to know where mountain ranges are likely to pop up, especially if you’re writing in the ‘real world’. Still, mapping has its place for everyone.

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Let’s Celebrate! Have You Entered My EPIC FGU Giveaway Yet?

If you’re one of the ones playing along on social media, you’ve probably heard of my epic giveaway: to celebrate the impending release of From The Ground Up: How To Build A World That Really Works, aka my non-fiction handbook for writers that looks at the ways geography influences culture. It comes out in about

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